Charakter Dwyn Rasse Zwerg Geschlecht Männlich Klasse Krieger Ort Dwyns Haus Quests Der Zwergenveteran Das Schwert der Beresaad Auftritte Dragon. Ort Orzammar Terrain Höhle Typ Großer Thaig Lage Frostgipfel-Gebirge, Ferelden Gebiete Stadt des Staubs Diamantenviertel Ständeviertel Halle der Helden. Dwarves DA2. Konzeptzeichnung aus Dragon Age II. “Die an Kasten und Traditionen gebundenen Zwerge führen seit Generationen einen aussichtslosen Krieg. Dwyn ist ein Oberflächenzwerg Beste Spielothek in Berge finden ein Veteran. Such display does not significantly impede the right of htop gran casino royal hotel copyright holder to sell the copyrighted materialis not being used to generate Beste Spielothek in Unterbinnwang finden Beste Spielothek in Mayerhof finden this contextand presents ideas that cannot be exhibited otherwise. Sollte Dwyn, auf welche Art auch immer, sterben, kann der Wächter dessen Schwert von seiner Leiche erbeuten. Literally nothing important is different when you go to Orzammar if you play as dwarf noble. Beiträge 1 — 3 von 3. DA Dwarves are darker than a blood mage. Bodahn kümmert sich liebevoll um seinen unselbstständigen Ziehsohn Sandal. Zuletzt bearbeitet von roninbernie ; Just wondering if this is working as intended now or if I just bugged out? He's cleaner and less dirty, but he is not a good candidate for King. Um Sandal ist gesorgt, da er als Verzauberer in Orlais unterkommen wird und Bodahn ist sehr stolz darauf. They have done much of great worth. Anders will usually develop feelings for Hawke even if they do not initiate a full romance with Anders. If the player chooses him as the dragon age dwarf King of Orzammar, Bhelen will end Orzammar's isolation, abolish its caste system and improves the welfare of his people. Additionally, in terms of courtship, it is noted that for a dwarven male to wear both vambraces indicates Beste Spielothek in Buchholz finden is unmarried and eligible. The Mother has no greater goal than utter destruction: Click here to Beste Spielothek in Minichhofen finden them. Contents [ show ]. Views Read Edit View history. In ages past, Paragon Caridin magically crafted huge stone and metal golems to act as war machines for the dwarven armies. They provide the empire with lyrium and minerals, as well as smithing. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world sizzling hott 3 download a jetzspielen event called the Blight. Merrill's obsession with restoring Beste Spielothek in Lütjenbrode finden ancient magical mirror known as an eluvian seen in Origins and her use of blood magic to do so have caused a rift between her and her clan; she views it as an artifact which could ruby fortune casino auszahlung the Dalish regains their lost history and culture, while the Keeper thinks it's too dangerous. Political disunity amongst the warrior and noble castes and the inability to focus on effectively stopping the darkspawn, resulted in the loss of countless gedächtnisleistung steigern pushing the race to the brink of extinction. After taking down the Magister, Alistair is forced to put his father out of his misery upon realizing that he was now unable to torschützenliste portugal without the Magister's apparatus to which he was attached.
Origins contains a large amount of voice acting recorded in the US and the UK. Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters.
While the game was originally intended for PC, a console version was announced in by gaming magazine Game Informer. To that end, the team decided to map six different actions together, and allow players to customize the arrangement.
The game was originally set to be released in early for Microsoft Windows , and later for PlayStation 3 and Xbox The team partnered with Edge of Reality to develop the console versions of the game.
In addition to the standard version, other editions of Origins were made available for purchase. The Collector's Edition came in a SteelBook with different artwork.
Like the standard edition, the Collector's Edition included a redemption code to obtain the Stone Prisoner and Blood Dragon Armor DLC for free, but also featured three additional exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden.
The Dragon Age Character Creator was released on October 13, , allowing players to create a character in advance and import it into the full game upon release.
Players can use these tools to craft new campaigns, quests, cinematics, and lip-syncing. Bad Company 2 and Spore for a limited time.
BioWare announced that they would support the game with downloadable content for at least 2 years. Origins received critical acclaim from major video game critics upon its release.
While the game is considered to be virtually identical across all platforms, differences in user interface, graphical performance, and online content delivery have led the PC version to be reviewed more favorably than the PlayStation 3 and Xbox versions; Metacritic ranks the PC, PlayStation 3, and Xbox versions of the game with scores of 91, 87, and 86, respectively.
The game's setting was well received by critics. Dave Snider from Giant Bomb thought that the setting felt traditional due to the presence of dwarves and elves, but that the world was beautifully executed.
He also appreciated the small touches BioWare added to the world, noting the "French-tinged accent" of the Orlesian Empire humans. He added that the six origin stories and their unique dialogue and referencing throughout the game make the world feel cohesive.
The game's story and characters also received praise. Snider said that the story is driven by the characters and that the choices presented in the game were difficult, making him regret some choices for weeks after completing the game.
He added that the game's main quest was well written, and its quality boosted by excellent voice acting; he called the performance of Claudia Black as Morrigan one of the best in the game.
He added that the deep character development made every choice "momentous". As for the game's combat, Snider called it streamlined but said that players who do not want to use the pause mechanic would not be able to appreciate the game, as the combat requires both patience and strategy.
He liked the game's third-person view more than the top-down view, saying that being able to view the sky made environments feel more complicated, and praised the high difficulty of boss battles, which task players to manage their stamina carefully.
His conclusion was that Origins "feels like a real throwback to the good old days of PC role-playing epics. He added that players can have a lot of fun switching between characters, and agreed that the game had created thrilling boss battles.
He praised the choice to have health and stamina replenish immediately after battles, as it sped up combat pace and flow. The game's graphics received mixed reviews.
VanOrd was not impressed, stating that the environments do not look as good viewed from a top-down perspective, but he praised the art style and some of the game's "eye-catching" landmarks.
However, he found the combat animation rewarding and satisfying. He further criticized the sex sequences as "off-putting".
GamesRadar estimated that there are more than 80 hours of content available in the game. Origins topped Steam 's sales chart on November 10, The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second.
Origins gained recognition from several gaming publications for its achievements. Although the name "Origins" hinted that the game would be a beginning of a new franchise, the team did not expect the game to become successful and had never planned for sequels.
The game's sequel, Dragon Age II , was announced on July 9, , with the goal of bringing improved graphics and combat to the franchise.
Origins into the sequel; decisions that the player made during the course of Dragon Age: Origins are referenced while playing Dragon Age II.
The third installment of the series, titled Dragon Age: Inquisition , was announced on September 17, The game was released on November 18, , and in addition to the original three gaming platforms, it brought the Dragon Age franchise to the eighth generation of video game consoles: PlayStation 4 and Xbox One.
A free-to-play mobile game, Heroes of Dragon Age , was released in From Wikipedia, the free encyclopedia. November 3, AU: November 5, EU: November 3, EU: November 6, AU: Characters of Dragon Age.
We don't constrain what they do. We don't strive for gratuitous content. But we also ask the teams to choose a direction and then run with it.
That was their choice. That's how they wanted to depict the romantic liaisons in the game, so that's what we did. Retrieved September 25, Violence, Lust and Betrayal".
Gets a bit tired. Writes about it for a little while Retrieved September 20, Inquisition's secret base camp replacement will make you "freak out " ".
Origins Human Noble Hands-On". Retrieved September 26, Origins - romance and recruitment guide". There are dragons and sex in Dragon Age: Origins flying onto consoles".
Origins didn't even have Grey Wardens". Inquisition's Morrigan — Past and Present". Origins as dark heroic fantasy universe". Origins lead designer interview".
Dragon Age and ME 2 will make gamers cry". Origins soundtrack composed by Inon Zur". Retrieved December 2, Archived from the original on March 2, Retrieved March 14, Post E3 Dragon Age: Retrieved 12 September Origins voice-over cast strong".
Origins cast announced, has Captain Janeway and Tim Curry". Origins delayed to second half of ". The Casteless Codex entry: The City of Orzammar Codex entry: The Castes Codex entry: The Proving Codex entry: Dwarven Faith Codex entry: The Grey Wardens Codex entry: Sign In Don't have an account?
Once the seat of an underground empire , Orzammar now stands alone, cut off from the world by the darkspawn , still clinging to the memory of its former glory.
Below the vast statues and gilded halls where the noble families play at politics, the lower castes live in their shadows, scurrying to serve like their Ancestors before them.
Below that… is you. You are casteless , the dirty secret staining Orzammar's perfect society, forced, along with your sister, to sell your services to the crime lord, Beraht.
To the rest of Orzammar, you are proof that the casteless deserve their fate; but you know you do what you have to——the same as everyone——just to survive.
Contents [ show ]. How he gets let back into Orzammar I can't rightly say… he claims that he has a deal worked out.
Who am I to argue when someone has an angle? Point is, he tells me what them cloudheads think of us dwarves down here.
It isn't even just the humans , there's surface dwarves who're born and bred up in the sun who think the same things, don't know any different.
He says they say dwarves are smiths. Proud, noble warriors who like nothing better than to mine a vein of ore or forge a decent sword.
Had us a good laugh, we did. According to Wynne, Pharamond's research might give insight into how to return Shale to her original female dwarven form.
After Pharamond informs them that he might have found a way to reverse the Rite of Tranquility, a conclave is held to which Wynne attends.
The conclave, however, is interrupted by the announcement that Pharamond has been murdered. Wynne supports Rhys's her estranged son fathered by an unknown Templar attempt to clear his name after being framed for the murder and, along with Shale, Cole, and Leliana, helps free the mages who were imprisoned for their opposition to this injustice.
She dies saving knight-captain Evangeline by transferring the spirit that was keeping her alive into her. Oghren is a dwarf from the House of Branka formerly House Kondrat and was once a promising member of the Warrior Caste.
Origins , Branka, and joins the player's party while the player is in Orzammar, one of only two remaining dwarven cities at the time the story of Dragon Age: Oghren is a drunkard who, aside from falling down halfway into conversations, is rather flirtatious.
Oghren joins the player's party in Orzammar as the player is about to embark for the Deep Roads, a series of paths and crossroads overrun by darkspawn that lead to neighboring, and abandoned, Thaigs, or dwarven cities, in a search for the Anvil of the Void.
Oghren enjoys battle noticeably more than all other party members, and for this reason will disapprove if the Warden makes choices that he deems 'cowardly', such as refusing to kill a dragon or attempting to negotiate with werewolves.
Although Oghren may attempt to leave the party when his approval rating is low enough, the player may twice  try to persuade Oghren to stay.
If the persuasion attempt fails, the player may then engage Oghren in battle and either keep him in the party upon his defeat or outright choose to kill him.
Oghren's personal quest involves a past relationship with a female dwarf, Felsi, who eventually moved to the surface world and is currently employed at the Spoiled Princess tavern near Lake Calenhad.
The player, upon speaking with Felsi, may either portray Oghren as a sort of heroic figure or insult him. Depending on whether or not Felsi falls for Oghren once again, he will either appreciate the player's actions or disapprove greatly of their insults.
Oghren returns in Dragon Age: Origins — Awakening as a party member. After the events of Origins , he had settled down with Felsi and had a child with her.
Eventually, he felt bored and made his way to the Warden-Commander in order to become a Grey Warden himself. At some point in the game, Felsi will come by the fort and get into an argument with Oghren for leaving his duties as a husband and father.
Oghren can later be convinced to play a part in his child's upbringing. Zevran is a male elf from Antiva who excels in the ranks of one of the most infamous guilds of thieves and assassins in all of Thedas, the Antivan Crows.
Zevran may join the player's party after one major part of the plot has been completed. He will be found during a random event in which the Antivan Crows have set up a trap for the Wardens.
He is the sole survivor of a failed attempt to assassinate the player, forcing the player to either kill him, let him go or allow him to join the party.
Zevran is bisexual, and thus a possible romance option for both male and female players. Like Oghren, Zevran may be persuaded to stay in the party up to two times should he decide to try to leave the party.
If the player engages Zevran in fight, he will be killed. Although Zevran has no personal quest, there will be a point before the Landsmeet where the player meets Taliesin, an Antivan Crow and former friend of Zevran.
Depending on Zevran's approval rating, Zevran may side with the player and fight against Taliesin or vice versa, thus leaving the party and being killed.
If Zevran is in a romance but has a moderate approval rating, he may choose to not fight in the battle depending on the player's dialogue choices, but will stay with the player's party.
Zevran is practical to the point of ruthlessness, and will generally approve if the Warden does whatever it takes to gain the strongest possible allies against the Blight.
He may voice his disapproval if the Warden tries to help people he sees as weak, but his actual approval rating rarely changes based on the Warden's decisions.
The exception to this is the Warden's treatment of elves. Despite the fact that he claims to think of himself as Antivan first and an elf second, choosing to harm elves will lead to a significant loss of approval with Zevran.
He also objects if the Warden agrees to destroy the Circle of Magi, asking why they should be slaughtered when he was spared, but he can be persuaded to go along with the plan without a loss of approval.
He feels a bond to the Dalish, and having him in the party can offer a different option than usual when settling the dispute between the Dalish and Werewolves.
Provided he survived the events of Dragon Age: The player can either turn him in to the Crows or help him fight them.
He will also sneak himself into the battle against Meredith should the player assist him. In order to have Shale join their party, the player must first complete a quest in the Village of Honnleath and learn an activation code for the golem.
Later in the story, the golem will attack the player if they choose to side with Branka in a quest pertaining to the Anvil of the Void.
If Shale is not in the player's party at that time, it will confront the player upon their return to the party camp and will leave the party unless persuaded otherwise.
Shale's personal quest involves a search for answers to its past. The quest leads the player to a long forgotten city, Cadash Thaig, where the player finds a monument.
Upon observation of such monument, the player finds out that Shale was formerly Shayle of House Cadash, a female dwarf who had volunteered herself, amongst other dwarven volunteers, to become a golem.
If Shale's approval rating is moderate at the end of the game, it is revealed in the epilogue that Shale has changed the way she thinks about 'fleshy beings'.
In fact, it even states that it will search for ways to restore its former dwarven self. Shale also makes an appearance in Dragon Age: Asunder , accompanying Wynne to an abandoned Grey Warden outpost in Orlais where a Tranquil researcher named Pharamond is investigating the nature of the Rite of Tranquility.
According to Wynne, Pharamond's research might give insight into how to return Shale to her original dwarven form. When Shale and Wynne arrive at the fortress, they find it overrun by demon-possessed corpses.
As Wynne leaves to find help in Val Royeaux, Shale disguises itself as a simple statue and stays behind to ensure nothing escapes or enters the fortress.
It later helps Wynne, Cole, and Leliana in freeing mages who had been unfairly imprisoned, and it destroys the phylacteries of all the mages in the White Spire.
Duncan is the leader of the Grey Wardens in Ferelden it is implied that he is the Warden-Commander, but never explicitly stated as such , and the only Warden tasked with finding recruits.
He recruits the player to join the Wardens and serves as the player's mentor early in the game, before perishing at the battle of Ostagar.
Cailan Theirin is the current king of Ferelden at the start of the game. Cailan has little interest in politics, but is a good man and a courageous warrior who believes in fighting for the right cause, as well as having much respect for the Grey Wardens.
While some considered him foolish and a child playing at being a king, Cailan was also seen as a moral and idealistic king, willing to make alliances with former enemies for the good of Ferelden.
He was also close to his men, as he would talk and drink with his soldiers in camp. In addition, he insisted that he fight alongside his forces and the Grey Wardens, despite the danger to his person.
He dies at the battle of Ostagar toward the beginning of the game; while fighting in the thick of the battle with the Grey Wardens to bolster his men, an ogre broke through the lines, seized Cailan and crushed him to death.
Alistair is his illegitimate half-brother. A subsequent DLC, Return to Ostagar , involves retrieving Cailan's corpse which the darkspawn have mutilated and crucified as a monument to their victory and belongings from the battlefield, and also reveals that Cailan was planning on divorcing Anora in favor of marrying the Orlesian empress, Celene I, a plot that may have contributed to Logain's betrayal.
Flemeth is the legendary "Witch of the Wilds", a powerful ancient, transcendent and apparently immortal shape-shifting mage affecting the appearance of an eccentric old woman or a high dragon depending on the situation.
At the start of the game, she gives the player and their group of Grey Warden recruits a set of ancient treaties and advice for their future.
She later rescues the player and Alistair from Ostagar, and commands her daughter Morrigan to accompany them on their subsequent journeys.
As part of Morrigan's personal quest, the player may choose to attack Flemeth in which case she transforms into a powerful dragon , or simply agreeing to spare her and allow her to leave in exchange for her Grimoire.
Flemeth makes an appearance at the start of Dragon Age II , saving Hawke the player and their party from Darkspawn while sporting a new, more menacing look.
Later in the game it is revealed that regardless what happened in Dragon Age: Origins , she survived by putting a part of her soul in a medallion that she then gave to Hawke in exchange for safe passage to Kirkwall.
The Dalish elves living near Kirkwall then use the amulet to restore her. She warns Hawke and company that the world is about to change before departing.
Flemeth appears again in Dragon Age: Inquisition , encountering the Inquisitor and Morrigan whilst they're searching for a way to defeat Corypheus.
If Morrigan's son Kieran exists, Flemeth meets with him and, if he has Urthemiel's soul, extracts it. If Kieran does not exist, Flemeth is only curious to see who drank from the Well of Sorrows.
In all cases, Flemeth reveals that she is possessed by what's left of the Elven goddess Mythal, and that she has been working throughout the centuries to give the goddess the justice that was denied to her.
At the end of Inquisition , Flemeth has a discussion with Solas, who is similarly the vessel of the Elven god Fen'harel, She is last seen having her power, and possibly the soul of the Old God, drained by Solas, leaving her fate unknown.
The current Queen Consort of Ferelden and Loghain's daughter. Unlike her husband, Anora is a heavy player in politics and wants to protect the kingdom and its people, though it is clear she believes herself entitled to the position of Queen.
When Loghain takes over the kingdom as Regent, she supports him at first. However, after witnessing his disastrous and paranoid political choices, she starts doubting him and confronts him about Cailan's death.
Horrified to learn that her father did indeed leave her husband to die at Ostagar on purpose, thus triggering the civil war and leaving Ferelden extremely vulnerable to the Darkspawn horde, she opposes her father's plan but is kidnapped by Arl Rendon Howe to prevent her speaking at the Landsmeet.
After the player rescues her, Anora will support the Grey Warden against her father during the Landsmeet as long as her position as Queen of Ferelden is secured by supporting her right to rule, either as queen regnant, as Alistair's queen or by marrying a male Warden if he is a Human Noble though the Warden is perfectly free to lie to obtain her support and then betray her once her usefulness is over.
If Anora is deposed, her fate is not revealed; she is presumably imprisoned or executed off-screen. Zathrian is the Keeper a position that is a combination of tribal chief and shaman of a clan of Dalish Elves.
He recruits the player's party in the elimination of the werewolves and their leader, Witherfang, a white wolf who is the source of the lycanthropy curse plaguing the Brecilian Forest.
The player locates Witherfang in an old elven ruin and learns that Zathrian himself is responsible for the curse created to take revenge on a party of humans who murdered his family , which affects both the werewolves and, unfortunately, the Dalish elves as well when they become infected through injuries.
Depending on which path the player chooses to take upon meeting Witherfang, the player may side with the Dalish Elves and help Zathrian eliminate the werewolves and take the heart of Witherfang, side with the Dalish Elves and persuade Zathrian to release the curse and thus end his own life in the process, or side with the werewolves and persuade Witherfang to lead an attack on the Dalish camp to annihilate the elves and thus recruit the werewolves as allies in the upcoming battle with the Archdemon.
Cunning, ruthless and intelligent, Bhelen wants to end Orzammar's isolationism and abolish its rigid caste system for the good of his people.
Bhelen is also responsible for the Dwarf Noble PC's exile so he may becomes next in line for Orzammar's throne. If the player chooses him as the new King of Orzammar, Bhelen will end Orzammar's isolation, abolish its caste system and improves the welfare of his people.
His reign is seen as bringing a new Golden age for his kingdom, but Bhelen is forced to become a dictator when rebel dwarfs nobles resist his policies and try to assassinate him.
A friend and confidant of the previous King of Orzammar. Despite being a traditionalist, he is an honorable man and wants to prevent Bhelen to take throne due to the latter's schemes including being responsible for the Dwarf Noble PC exile.
If the player chooses Pyral as the new King of Orzammar, the kingdom becomes more isolated due to his traditionalist policies, leaving Orzammar a kingdom condemned to continue its slow decay.
He is first mentioned in Lothering as deathly sick from an incurable illness; in truth, he has been poisoned by an assassin of Loghain's.
He is also the maternal uncle of King Cailan and therefore Alistair. He is later revived by the Warden by giving him the Urn of Sacred Ashes and becomes instrumental in helping the Warden rally support for his cause, both against Loghain and the darkspawn.
It is also implied that Eamon was privately urging Cailan to divorce Anora, as Eamon believed her to be barren and incapable of giving Cailan an heir to continue the Theirin bloodline, which may have factored into Loghain's motivation to assassinate him.
Inquistion , Arl Eamon is said to have retired, with his brother inheriting both his lands and his position.
Riordan is an Orlesian Grey Warden who, due to being born in Ferelden, was sent as an advance scout by the Orlesian support forces when they were turned away by Loghain.
Riordan was a friend of Duncan having gone through their Joining together. During the final battle in Denerim, he confronts the Archdemon alone and succeeds in wounding it enough to give the player a chance to slay it, though Riordan perishes before he can join the final fight.
He was King Maric's right hand during Ferelden's war against the Orlesians. First seen at Ostagar, he is introduced as the general who provides strategies for Maric's son, Cailan, in the defense of the realm from the Blight.
However, during the battle, after the signal is given for Loghain to launch an attack on the darkspawn's flank, he strays from the plan and retreats from the field, along with his army, leaving both the King and the Grey Wardens to their deaths.
For the majority of the game from then on, Loghain takes up residence in Denerim and appoints himself regent to his daughter, Queen Anora and becomes the de facto ruler of Ferelden.
He uses the Grey Wardens as a scapegoat , blaming his traitorous actions at Ostagar on the Wardens simultaneously outlawing the Order in Ferelden, putting a price on the head of any survivors and closing the border to Warden reinforcements from Orlais and demands Ferelden's nobility submit to his rule.
The nobility, either disbelieving Loghain's explanation of the disaster at Ostagar or feeling that, given his common birth and the alacrity with which he had taken the regency in the aftermath of Cailan's death, Loghain was opportunistically grabbing a throne he had no claim to, refused to acknowledge Loghain's authority and demanded that he resign the regency; Loghain's refusal to do so and heavy-handed tactics to force the people to fall into line instigate a civil war between his forces and those of Ferelden's nobility.
Loghain's primary motivation for betraying Cailan was his belief that the Blight was a hoax perpetrated by Orlais to facilitate a new Orlesian invasion of Ferelden as he believed Orlesian troops invited by the Grey Wardens to combat the Blight would refuse to leave once the darkspawn were defeated and because he suspected Cailain intended to divorce Anora in favour of a political union with Empress Celene.
Many of his detractors argue that his hatred of Orlais born as a result of his youth spent fighting the occupation and losing his family to Orlesian oppression is blinding him to reason, to the point where he focuses all his military forces on strengthening Ferelden's border with Orlais and violently brutalizing any who object to his paranoid decisions while the darkspawn rampage unchecked across the country.
Loghain may join the player's party as a warrior very late in the game, during the Landsmeet. After the player and Loghain duel each other, the player may choose to either have Loghain executed for his crimes or inducted into the Grey Wardens.
Allowing Loghain to live will force Alistair to leave the party in disgust and will allow Loghain to join the player's party as a new Grey Warden.
Choosing to have Loghain killed will result in Alistair staying, but Anora refusing to marry whomever killed her father.
It is possible if the player has hardened Alistair through his personal quest to have Alistair still marry Anora and rule as king while keeping Loghain alive, in this path Loghain still replaces him as a party member.
Loghain is aware the Joining was meant to be a death sentence, and is willing to sacrifice himself to kill the archdemon, seeing it as a way of making amends for his mistakes.
Loghain makes a small cameo appearance in Dragon Age: Origins — Awakening should he survive in Dragon Age: Origins where he informs the player he is being sent by the Grey Wardens to Orlais for aid, and commands the player to treat his daughter well, if the player married Anora.
Howe is an ambitious, amoral and self-obsessed man who is determined to gain power by any means necessary. He is Loghain's closest advisor, providing a shrewd and calculating political aid to Loghain, and serves as a secondary antagonist to the Warden particularly Wardens of Human Noble origin, since Howe murdered their family to usurp the title of Teryn of Highever.
Howe is notorious for using any means to achieve his desires, including authorizing torture, slavery and mass murder, but this proves his downfall when he takes Queen Anora hostage to stop her speaking out at the Landsmeet: The second and final main antagonist of Dragon Age: An ancient and powerful dragon, Urthemiel was worshipped once as one of the Old Gods of the Tevinter Imperium; known as the "Dragon of Beauty", he was the patron deity of artists, musicians and poets.
But that changed when the Architect found and accidentally used Grey Warden blood on him in an experiment deep below the earth; this backfires and Urthemiel was tainted as an archdemon, a terrifying and deranged monster able to control the darkspawn hordes.
As the final antagonist of the story, Urthemiel unleashes the might of the darkspawn on Ferelden, causing untold death and destruction before finally being slain at the battle of Denerim.
With the archdemon's death, the darkspawn are routed and the Fifth Blight ended. At his death, Urthemiel's soul has two paths to take- it can transfer into the body of the nearest darkspawn or Grey Warden killing both in the case of the latter , or it can transfer into Morrigan's son Kieran, if the Warden and Morrigan performed the ritual that would allow his soul to transfer into Kieran.
If that latter is performed, then Flemeth, Morrigan's 'mother' and the Elven Goddess Mythal in corporeal form, will take Urthemiel's soul from Kieran, leaving him to grow up a normal boy.
Flemeth's plans for Urthemiel's soul remains unknown. This character can either be the Grey Warden from the previous game or a new Grey Warden from the Orlesian empire.
The only character to carry over as a party member from Origins , Oghren is the same drunken, womanizing, warrior dwarf as before.
He's a heavy hitter, and his skill set favors two-handed weapons. He joins the player's party after the player arrives at Vigil's Keep only to find it overrun with darkspawn.
He asks to become a Grey Warden and easily survives the Joining without fainting. Throughout the gameplay, the player can return to Vigil's Keep and click on the cask of alcohol behind him in order to engage in some dialogue, and potentially gain or lose approval rating.
His personal quest involves talking to him after his new wife makes a visit to reprimand him about leaving her and their child behind to become a Grey Warden.
A human female warrior who serves as the player's escort to Vigil's Keep. Mhairi, who starts with the champion specialization, is a recent recruit to the Wardens and has yet to undertake the joining when she enters your party.
After defeating the Withered, she takes the joining alongside Oghren and Anders if the player chooses to conscript the latter into the Grey Wardens.
Of these three, Mhairi is the only one who does not survive the joining. Mhairi has no personal quest and though the player can raise her approval via gifts, there are no gifts which will trigger a dialogue with her.
A wise-cracking human apostate mage. He has escaped the Circle of Magi at least seven times, only to be brought back by the Templars.
He was in the midst of being brought back to The Circle once again when darkspawn attacked at Vigil's Keep. When the Warden-Commander arrives, the Templars all lie dead around him, presumably killed by the darkspawn Anders' first words to the Warden-Commander when met in this compromising position are "I didn't do it".
When more soldiers and the monarch of Ferelden arrive, another Templar accuses him of murder, instead.
From here, the player has the option of conscripting him into the Grey Wardens in order to save him from execution.
His personality is reminiscent of Alistair's, but he comes with the "spirit healer" skill set and tactics, very similar to Wynne's.
During his personal quest, he asks the player to help him find his phylactery and destroy it. If helped, Anders is somewhat surprised and very grateful for the Warden-Commander's help, and his approval rating increases significantly.
Hawke must help Anders's mage friend Karl to receive the map. When they meet Karl, they get attacked by Templars and Anders releases the power of Justice.
Later he tells Hawke that in between Awakening and the beginning of Dragon Age II he allowed Justice to possess him and they want to have justice against the Circle of Magi.
However, Justice became more "vengeance" than "justice" after their joining. Later in the game Hawke must do personal quests for Anders to help mages to escape the Circle.
During which he unknowingly threatens a mage girl and could even kill her if Hawke either doesn't have enough rivalry or friendship points to stop him or they choose not to.
Later he tells Hawke that he has a potion to cure him from Justice, and convinces Hawke to collect ingredients for a bomb that will be later placed in the Chantry.
The bomb will be created whether or not you help him. Later while Hawke argues with the Templars and the mages, Anders blows up the chantry.
It is discovered that Knight-Commander Meredith had previously sent for the right of annulment, an order to kill all the mages in the Kirkwall circle, but after the destruction of the Chantry she activated it with out approval from the divine.
Before the final battle, Hawke can choose to kill Anders, to let Anders go, or to convince him to help with the battle. He is a rogue with the archer specialty, and has talents to bypass traps and locks.
Nathaniel is found in the dungeons of Vigil's Keep after the darkspawn attack, awaiting the Warden's judgment. He snuck into the Keep, which was part of his family's former arling, in order to kill the Warden-Commander.
However, once inside, he had a change of heart and decided only to try steal back some of his family's belongings.
He was caught, and it took four Grey Wardens to imprison him. The player can decide to have him executed, let him go if released he later finds the player and asks to join the Grey Wardens , or force conscription into the Grey Wardens.
He is fairly repulsed by the idea, and makes his hatred of the player abundantly clear, but will go through with it and survive the Joining.
In the beginning he blames the Grey Wardens for his father's death and his family's fall from grace, claiming that his father was merely on the wrong side of the war.
During the events of Origins, he was away at the Free Marches, and has lost contact with most of his family that did not die.
He learns that his sister still lives and is now living in the city of Amaranthine. If he finds his sister she will confront him about his blind love for their father.
She explains that Arl Howe brought things down on himself and his family, and that he was all in all a lying, traitorous murderer.
After the meeting he comes to terms with this, and tells the player he no longer blames the Grey Warden for the downfall of Howes and his father's death.
Depending on the choices made at the end of Dragon Age: A somewhat naive dwarf rogue, formerly a member of the Legion of the Dead, a Dwarven order with the same primary task as the Grey Wardens.
She specializes in dual weapon wielding and points must be added to get her the lock picking and trap detection talents.
The player finds her in the thaig Kal'Hirol, which has been opened up by a giant chasm in the ground, caused by the Blight or other darkspawn activity.
Her entire squad was killed during their investigation of the darkspawn incursion in this thaig, but she ran away and survived, which she repeatedly expresses guilt over throughout the game, as the Legionaries are considered already dead and therefore should not value their lives anymore.
The Player offers to help her redeem herself by inspecting the thaig with her, and after the player makes it all the way through and kills the brood mothers present, eventually a dialogue option allows the player to offer her a place in the Grey Wardens.
She will accept after some minimal encouragement and survive the Joining, which must be initiated by talking to the seneschal at Vigil's Keep.
After raising her approval to a high enough level, her personal quests triggers in Amaranthine where she bumps into someone from her past. A Dalish elf mage who was the Keeper of her clan before it was wiped out by the darkspawn.
She opens up the new Keeper talent tree which gives her some new unique abilities. The player meets her in the Wending Wood, while investigating the mysterious attacks on the human-run caravans passing through there.
It turns out that it is she who has been attacking the caravans, but it is because she was tricked by the darkspawn into believing that it was humans who attacked her tribe and kidnapped her sister, not the darkspawn themselves.
Upon confronting her at the ruins of her tribe's camp, the Warden has the choice of killing Velanna for the murders she has committed or explaining the situation to her.
Once the player gets things settled with her, she joins your party and the player goes into the Silverite Mine to find her sister and kill the present darkspawn.
The player meets the Architect, and find out that Velanna's sister had joined him of her own free will.
Once the player makes it through the mine, Velanna demands that the player let her become a Grey Warden so she is better able to fight the darkspawn and find her sister again.
If her approval rating is high enough, a random encounter on the world map will trigger and more of her past actions will come to light. A Fade spirit of Justice who accidentally possessed the body of the dead Grey Warden, Kristoff, after being forced from the fade with the rest of the party by a Pride demon and taking hold of the nearest vessel..
During the course of the game Justice undergoes arguably the most evolution as a character. He begins as a benevolent spirit that aspires to Justice as its only attribute, knowing and caring little for the world outside the fade beyond viewing everyone who does inhabit it with condescending pity.
As the player journeys with him, he begins to experience the Kristoff's memories, and after a particularly distressing visit from the late Kristoff's wife he starts questioning his identity.
If the player chooses to help Justice track down Kristoff's wife he will resolve that whatever time he has left will be spent fighting to protect the love and beauty he has discovered in the material world.
An intelligent, sentient darkspawn emissary, the Architect is different from the rest of his kind in that he has free will: His goal is to release all the darkspawn from this compulsion, and he will do anything necessary to achieve this.
The Architect is highly intelligent, but has little understanding of other races and is completely devoid of morality; to the Architect, the end always justifies the means, regardless of the cost.